8 - Multiplayer
Overview
At this point the game is playable in single player mode by entering play mode in the AsteroidsGameplay
scene. Turning gameplay like this into a high quality multiplayer game is usually quite the challenge. But as you can see this is already the last section of this tutorial. So how will we go about adding multiplayer?
The answer is that multiplayer support has already been there all along! With Quantum you simply focus on writing gameplay code and the
Quantum engine turns it into a multiplayer game! All that is left is to hook up a menu scene quickly that allows players to join the game online.
Menu Scene
Quantum comes with a built-in sample menu for prototyping. This menu can be extracted by double-clicking the Quantum-Menu
Unity package in the Photon/QuantumMenu
folder. Extract the package into the project.
Open the QuantumSampleMenu
scene in the Photon/QuantumMenu
folder. The menu scene is a sample scene that comes with all functionality needed to run a Quantum game online including a lobby system. As you open the scene a popup will appear asking to import TMP Essentials. Press the button to import TMP essentials into your project.
Once the import is finished go to File > Save As
and save the scene as Menu
in the Scenes
folder to create a copy.
In this example we will only use the Quick Play functionality of the menu.
Configuring the Menu
The menu is mainly configured way the Menu Config
asset.
Create a new menu config asset (right click on Resources
and selelect Quantum > Menu > Menu Config
). Name the config AsteroidsMenuConfig
.
Add a new entry to the Available Scenes
list and link the AsteroidsGamplay
and the AsteroidsMap
asset that belongs to the scene. Name the scene "Asteroids Gameplay". Expand the Runtime Config
field in the inspector and set the AsteroidsMap
, AsteroidsSimulationConfig
, AsteroidsSystemConfig
and AsteroidsGameConfig
in their respective fields.
Also select the default Machine Id
and Code Generator
assets.
You can also configure available regions and app versions in the menu config.
Inside the Menu
scene find the Canvas/QuantumMenu
GameObject. Start by expanding the Default Connection Args
field and adding a player to Runtime Players
and drag in the AsteroidsShipEntityPrototype
into the Player Avatar
field.
Next, replace the Config
with the newly created AsteroidsMenuConfig
.
The Server Settings
and SessionConfig
are currently not populated. The default values in Assets/QuantumUser/Resources
are used. When creating copies of the config files at a different location they need to be manually linked.
The Quantum Menu loads the game scene using Unity's scene management. For that it needs to be registered in the build settings. Open the Build Settings and add the Menu
scene to the Scenes In Build
list. Below it add the AsteroidsGameplay
scene.
Online Play
Next, create a game build to test the game online.
First, go to Edit > ProjectSettings > Player > Resolution and Presentation
and change Fullscreen Mode to Windowed
. Then go to File > Build Settings
and create a build.
Start the built application and enter play mode in the editor to start 2 instances of the game. Press Quick Play
. Each client joins the game scene and is in control of their respective avatars/entities.