Meta Quest Intro

Developing an application for the Meta Quest is straightforward, and the Photon product's regular documentation can be used for this purpose.

However, to help you in the development of XR applications, we provide specific samples and addons. This will simplify and accelerate the prototyping of your applications.

Fusion technical samples

Some Fusion technical samples are available for all XR targets, to bootstrap an application with ease.

VR Shared

The VR Shared sample includes in-depth explanation on how to organize a project to use Fusion's shared topology.
It is the most simple way to start a XR project, and should cover a large spectrum of use cases.

VR host

For more advanced needs (competitive PvP, advanced physics), the host topology also has a dedicated XR sample, VR Host

XR addons

In addition to these samples, a collection of reusable prototyping addons is available to build an XR project.

These XR addons allows for instance:

Industries addons

In addition to these starting addons, more advanced features are available to Circle members, in the industries addons.

It includes for instance:

Meta specific addons and samples

Meta XR Integration

The Fusion Meta XR Integration samples is dedicated to the Meta Quest platform.

This is a ready-to-use Unity project using Meta packages with Photon Fusion.
A first scene uses only Meta building blocks. But two additional scenes are included to show how to use an alternative avatar solution or how to integrate the Logitech MX Ink pen.

Mixed Reality sample

The Mixed reality (with local multiplayer) samples is dedicated to the Meta Quest platform.

It demonstrates how to use Meta's shared anchor API to prepare a co-localized multiplayer experience.

It also demonstrates the usage of the Meta specific OVR Hand synchronization addon to set up a rig and to synchronize finger tracking.

Meta OVR Hand synchronization addon

The Meta OVR Hand synchronization addon shows how to set up a Meta OVR rig, and how to handles finger tracking synchronization.

It relies on a rig created with Meta's building blocks to handle user rig parts synchronization.

And it ensures to offer high data compression of the finger tracking data to reduce bandwidth usages.

Meta OVR hands synchronization

Meta Avatar integration addon

The Meta Avatar addon demonstrates how to synchronize Meta's avatar, and make sure that the lip synchronization of the avatar is compatible with Photon voice.

Fusion Oculus Meta Avatar

Cross-platform samples

In addition to samples dedicated to the Meta Quest platform, we provide some cross-platform samples compatible with Meta Quest and Apple Vision Pro.

Sticky Notes Cross-Platform Remote Relocation sample

The Fusion Sticky Notes Cross-Platform Remote Relocation shows how users can collaborate in mixed reality, even if they are not in the same place and using different headsets.
After the relocation, both users are in front of the same reference point in the Unity scene, while still facing their respective physical walls.
In addition to this relocation feature, which works regardless of the headset being used, users can spawn sticky notes and draw on them.

Cross-platform mixed reality sample

The cross-platform mixed reality sample demonstrates how to prepare an application allowing both Apple Vision Pro and Meta Quest's users to share a multiplayer session.

Apple vision Pro users can use an immersive space, similar to the Meta Quest's user experience, or see the scene from a bounded volume, to have an overview of all the users from above.

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