PUN Classic (v1)、PUN 2 和 Bolt 處於維護模式。 PUN 2 將支援 Unity 2019 至 2022,但不會添加新功能。 當然,您所有的 PUN & Bolt 專案可以用已知性能繼續運行使用。
對於任何即將開始或新的專案:請切換到 Photon Fusion 或 Quantum。
Welcome
Welcome to Bolt Community Wiki!
- Request edit access from developer@photonengine.com.
- Read repository README carefully before committing.
Table of Contents
Bolt Essentials
- Settings
- Commands
- States
- Events
- Accept and Refuse Connections
- Lag Compensation
- IPriorityCalculator
- IEntityReplicationFilter
Extra Bits
- Use Cases
- Packets
- Code Generation
- Entity Pooling
- Singleton Prefab
- Prefab Query Options
- Temporal Aliasing
- Animation
- Logging