Overview
Introduction
Quantum’s deterministic animator works by baking information from Unity’s Mecanim Controller. It imports many configurations such as the States, the Transitions, the Motion clips and so on.
The main advantage of using it is that it can control animations to be 100% in sync across machines. Animations will snap to the correct state and clip time accordingly to the predict-rollback. So it provides very accurate tick based animations, which is something that is usually needed on Fighting and some Sports games because the animations should be perfectly in sync between all client simulations.
Known issues/Limitations
The Animator, as it comes by default, has these known limitations:
- No support for hierarchical states;
- No support for the Layers menu, which means that it's not possible to mix animations between more than one layer, such as using Avatar Masks, Blending and so on;
- When using 2D Blend Trees, it is mandatory to have the blending value between [-1, 1];
- No support for Root Motion on 3D Transforms/PhysicsBody.
Download - Addon
Version | Release Date | Download | |
---|---|---|---|
3.0.2 | Nov 13, 2024 | Quantum Animator 3.0.2 Build 546 |