Voice For PUN2
Concept
The Voice for PUN2 layer logic is inherited from the original Photon Voice 1 or PUNVoice:
Voice client state can be automatically synchronized with PUN's client state.
The main use case in mind is that each player has network-instantiated PUN prefab (character or avatar) where audio is 3D positioned.
A single audio stream has a pair of components one on each endpoint: the Recorder and the Speaker.
When using PUN the pair is linked via Photon View ID.
Key Components
PhotonVoiceNetwork
The PhotonVoiceNetwork extends VoiceConnection and adds PUN related features:
The default SpeakerFactory is overridden and you can tweak how much you want the PUN and Voice clients' states to be in sync.
Also PUN and Voice can share the same AppSettings from the PhotonServerSettings.
Default SpeakerFactory
The new factory will try to find the proper Speaker for the audio stream info using the Photon View ID exchanged as custom user data object.
Auto Connect And Join
If PUN joins a room, the Voice client can connect and join a corresponding voice room as well.
Auto Leave And Disconnect
If PUN leaves the room the Voice client can disconnect automatically.
Use PUN Settings
A setting to decide if the Voice client will use the same AppSettings
from PUN's PhotonNetwork.PhotonServerSettings
.
By default this is true (enabled).
Use PUN Auth Values
A setting to decide if the Voice client will use the same AuthenticationValues
as PUN's PhotonNetwork.AuthValues
.
By default this is true (enabled).
This requires the Voice application to have the same custom authentication dashboard configuration as the PUN application.
PhotonVoiceView
The PhotonVoiceView is the component responsible for setting up the Recorder and Speaker for the network-instantiated PUN prefab.
Suggested Workflow
Scene Setup (PhotonVoiceNetwork)
- Set Voice AppId in the AppSettings from PUN's PhotonServerSettings.
- Add a PhotonVoiceNetwork to the scene and enable "Don't Destroy On Load".
- Add a Recorder to the scene, update its properties and assign it to
PhotonVoiceNetwork.PrimaryRecorder
.
Prefab Setup (PhotonVoiceView)
- Add a PhotonVoiceView to a GameObject of a PUN prefab that has a PhotonView attached to it.
- Set
PhotonVoiceView.UsePrimaryRecorder
totrue
. - Add a Speaker to the prefab and assign it to the
PhotonVoiceView.SpeakerInUse
.