This document is about: PUN 1
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PUN Classic (v1), PUN 2 and Bolt are in maintenance mode. PUN 2 will support Unity 2019 to 2022, but no new features will be added. Of course all your PUN & Bolt projects will continue to work and run with the known performance in the future. For any upcoming or new projects: please switch to Photon Fusion or Quantum.

Get Help

Get Support

We, the Photon Team (sometimes referred to as Photonians :), are dedicated to help you.
If you've got questions or your app doesn't work but you really wish it would, try any of these:

Join our discord server to chat with the community or one of our team members when available.

Get Support Faster

For quick turnarounds please include:

  • a short description of the issue in English: "expected behaviour" vs. "actual behaviour". How frequent is the issue? Does it happen for everyone and all platforms? In specific situations? What happens?

  • can you reproduce this with one of our demos (modified or not)? Include repro steps or minimal repro project.

  • details about the client environment used:

    • Send us the value of: PhotonNetwork.versionPun. Or get the "top" version from the "Assets\Photon Unity Networking\changelog.txt".

    • Use the SupportLogger to enhance your client-side logs with useful info.

    • The platform details could be useful (device model and OS). e.g. iPhone X/iOS 10, Pixel 2/Android 8.0.

    • For Unity builds, let us know which Editor you use (including the third digit) and if you compile via IL2CPP or Mono.

  • details about the server environment used:

    • Photon Cloud
      • Via email only: Drop us the AppId and the AppVersion used.
      • Let us know the Region and the Server Address.
      • If you have trouble with a specific room, send us the RoomName.
    • Photon Server
      • Hosting a Server? Let us know the Server SDK version. This is part of the SDK zip file name.
      • Add your logs.
      • The server machine details could be useful (OS, specifications).
  • details about the network environment when needed:

    • Send us the protocol used:
      • IPv4 or IPv6 (or DNS64/NAT64).
      • UDP or TCP or WSS, etc.
    • Modem, router or other network equipments used in the affected network (gateway or between client and server).
    • Via email only: We may request that you provide:
      • Public IP address of affected client(s) / server(s).
      • Results of ping or tracert/traceroute.
  • add screenshots or a short video if the problem is something visual.

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